Your data is not a product. No advertising profiles. No sale of your personal information.
Sticky Floors is developed and published by Super Basic Studio, LLC, an independent American studio that believes privacy isn’t a feature, it’s a right. This policy covers the Sticky Floors game, wherever you bought it, and this website, stickyfloors.bar. It says exactly what the game and the site do with your data, which is very little.
Big tech treats your data as their product. They track every click, every scroll, every pause. They sell access to your attention to advertisers. They bury privacy settings behind seven menus and call it “user choice.” We’re done with that. We build games that treat your data as none of our business. No studio accounts. No studio cloud. No strings attached. If that means we stay small, we stay small.
The same rules every Super Basic Studio product lives by, written out for a game that ships on Steam.
No Ads. Ever.
No banner ads, no sponsored content, no “upgrade to remove ads” dark patterns. If a game needs ads to survive, it doesn’t deserve to exist. Sticky Floors is funded by the people who buy it, not by selling your attention to the highest bidder.
Your Data Is Yours. Period.
We don’t sell or rent your data or build advertising profiles. We explain the limited website statistics and information you choose to send below, including which providers process it. Your data is not a product.
Privacy by Default, Not by Upgrade
Privacy isn’t a premium feature you unlock. The game does not automatically upload gameplay analytics or diagnostic logs to the studio. If we need a report, you choose whether to send it. Steam services and external music artwork are explained below.
Steam Services Stay with Steam
Valve handles Steam accounts, purchases, playtime, and enabled achievements and Cloud saves under its own privacy policy. The game accesses Steam identity for display; we do not receive your payment card details or require a separate studio account.
Local-First Saves
Your saves live on your machine as ordinary files you can copy, back up, export or delete. There is no Super Basic Studio account and no studio cloud. Steam Cloud is optional and you can turn it off in the Steam client.
No Lock-in
There is no account of ours to close and nothing of yours held hostage. Unsubscribe from the guest list in one click, ask us to delete a report and we will, and keep your save files forever.
The game
How Sticky Floors Handles Your Data
Games sold on Steam work a little differently from our desktop tools, because Steam is involved in selling and running them. Everything below is true of Sticky Floors.
No Automatic Reports to the Studio
The game does not automatically send gameplay analytics, telemetry or crash reports to Super Basic Studio. Diagnostic logs stay on your machine unless you choose to share them. You can send a report through the website or your email application; the studio receives only what you deliberately send.
Steam Is Involved, Because Steam Sells It
When running through Steam, the game accesses your Steam ID, display name and avatar for in-game identity. Achievements and statistics, where enabled in a build, use Valve’s services. Steam itself handles its accounts, store purchases, downloads, wishlists and platform usage.
Valve’s data handling is covered by Valve’s privacy policy. We do not receive your payment card details or connect your Steam identity to website analytics or newsletter subscriptions.
Steam Cloud Is Optional, and It Is Valve’s
Where Steam Cloud is enabled, saves and associated player-created content sync through Valve’s servers so you can carry on from another machine. They are not automatically uploaded to a studio server. You can turn Steam Cloud off in the game’s properties inside Steam. Your local saves can be copied, backed up or deleted; existing cloud copies must be managed separately. Core local play does not require a studio-operated online service.
External Music Can Download Cover Art
On supported systems, the bar radio reads playback metadata supplied by your local music player, such as track title, artist and artwork. Locally supplied or embedded artwork needs no download. If the player supplies an online image address, the game may request that image directly from its host. The host receives normal request information, including your IP address and the image address. The studio does not receive your listening history.
This feature is currently on by default and can be disabled in the game’s external music settings. Disabling it prevents new remote artwork requests. Steam services have their own network activity and settings.
No Ads, No Purchases, No Gambling for Money
No advertising of any kind. No in-app purchases, no purchasable currency, no loot boxes, no season passes. The game contains in-game money and in-game bar games, and none of it can be bought with or converted to real money.
No Account of Ours
Sticky Floors does not require a Super Basic Studio account, login or registration. You can choose to identify yourself when you join the guest list or contact us. A Steam copy uses Valve’s own account system.
What the game touches and what it never collects
What the Game Touches
On your machine, or through Steam
Your Steam ID, Steam display name and Steam avatar, read from the Steam client and kept in memory so the game can show you as yourself
Achievements and statistics, where enabled in a build, handled through Valve’s services
Save files synced through Steam Cloud, if you leave Steam Cloud enabled in the Steam client
The title, artist, album and artwork of music already playing on your computer, read from your operating system’s media controls, if the bar radio integration is on
Cover art downloaded from the address supplied by your music player when the integration is on; local or embedded artwork needs no download
Local saves, settings, player-created content and diagnostic files; saves can sync through Steam Cloud, and you can choose to send reports
What the Game Never Collects
Not now, not ever
Automatic gameplay analytics, telemetry or crash-report uploads to Super Basic Studio
A required studio account, login or email address
Microphone or camera recordings, or background monitoring of keystrokes outside the game
Advertising identifiers, device fingerprints or cross-app tracking
Your Steam friends list, chat, purchases or other Steam profile data
Real money for in-game currency, loot boxes or any purchase inside the game
This website
How stickyfloors.bar Handles Your Data
The website includes game information, an optional guest list, a feedback form and this policy.
Limited, Cookieless Website Analytics
We use Umami, an open-source analytics tool on a studio-managed service, to understand website traffic. It sets no analytics cookies and does not build advertising profiles. It processes page visits, technical request information, approximate location and hashed session identifiers. Cookieless does not mean that no data is processed. See section 2 for the details and a browser opt-out.
The Guest List
If you sign up for game news, we store your email address with our email provider, Resend, tagged to the Sticky Floors list only, and only after you tick the consent box. We use it for game news, playtest invites and launch updates, nothing else. Every email has an unsubscribe link, and you can also email us to be removed entirely.
The Playtest Feedback Form
Reports you send from the feedback page are emailed to the studio inbox through Resend and are not stored on this website. They contain what you typed, plus a screenshot if you attached one. Your name and email are optional; if you leave an email we use it only to reply about your report. We keep reports for as long as they are useful for fixing the game and delete them on request.
Hosting
The website is served by Vercel. Hosting and security infrastructure process request details, including IP addresses, URLs, timestamps and browser headers, and may retain operational logs for delivery, security and reliability. Those logs are separate from Umami’s analytics records. We do not use them to build advertising profiles.
What the website collects and what it never collects
Approximate location, which can include country, region or city; no GPS or precise location permission
Browser type, operating system, browser language and screen dimensions
Device type (mobile, desktop, tablet)
Traffic sources, meaning how you found us
Selected link clicks and newsletter signup outcomes, without email addresses, form contents or raw error messages
Your email address, only if you join the guest list, and only with your explicit consent
What you type into the playtest feedback form, only if you send it
Technical request information, including IP addresses processed by hosting and security infrastructure
What the Website Never Collects
Not now, not ever
Advertising IDs or cross-site advertising profiles
Analytics cookies, session recordings or keystroke capture
Your email, report contents or attachments in Umami analytics
Game saves, Steam identity or music history in website analytics
Advertising or marketing profiles
Form inputs captured before you press send, or search terms
Sticky Floors / ReceiptOur approach
Our practices at a glance
Privacy Over Advertising Profiles
These are examples of practices used by advertising-funded services, not claims about every other website or game. The full policy below explains our approach.
What
Advertising approach
Sticky Floors
Cookies
Multiple trackers
Zero
IP address
Stored for profiling
Processed for requests; no raw IP field in Umami records. Hosting logs are separate.
Cross-site tracking
Advertising profiles
No cross-site advertising tracking
Data sent to
Ad networks
Studio-managed analytics; hosting and email providers for their services
Data retention
Long-lived advertising profiles
Purpose-based retention, detailed in section 7
Advertising IDs
Collected
Never
Form data
Auto-captured
Only what you send
Visitor identifiers
Persistent advertising identity
Site-specific hashed analytics sessions; no advertising ID
In-game telemetry
Automatic gameplay uploads
No automatic studio uploads
Analytics source code
Proprietary
Open source
Your data is not a product.Coming soon ✦
The paperwork
Full Privacy Policy and Legal Details
Everything above is the policy in plain language. This part exists for stores, regulators and anyone who wants the formal version. Effective September 8, 2026.
1. Who We Are and What This Covers
Super Basic Studio, LLC (United States), a Washington State limited liability company, is the developer and publisher of Sticky Floors and the operator of stickyfloors.bar. For everything in this policy, we are the data controller. Contact us at hello@superbasic.studio.
This policy applies to the Sticky Floors game on every platform we sell it, including Steam, and to the stickyfloors.bar website. It does not cover Valve, Steam, Reddit, your music service, your operating system or any other third party, each of which has its own policy. Our desktop tools and the studio website are covered by the Super Basic Studio privacy policy.
2. Umami Website Analytics
We use self-hosted Umami at analytics.superbasic.studio to understand which pages people visit, how they find the game, and which browsers and devices we should support. Statistics go to this studio-managed analytics service, not Google Analytics or an advertising network. Umami is used on this website, not inside the game.
What Umami Receives
Page addresses and titles, visit timestamps and navigation between pages. Our tracker excludes query strings and fragments from both page and referrer addresses.
The referring website or page, when supplied by your browser, to understand traffic sources.
Browser and operating system type, device category, screen dimensions and browser language.
Approximate location inferred from network information. Depending on the server’s location data, this can include country, region or city. We do not request GPS or precise location permission.
Site-specific hashed session identifiers used to group visits and estimate visitor counts. These are not your name, email address, Steam ID or an advertising ID.
Clicks on the newsletter call to action and selected external links, including the link destination and its location on the page. Submitted newsletter signups record a success or a fixed failure category, such as a network error or rate limit. These events do not contain the address entered, form contents, provider IDs or raw error messages.
IP Processing and Session Records
Your IP address reaches the analytics infrastructure when your browser makes a request. Umami uses request information, including the IP address and browser user-agent, to derive approximate location and hashed identifiers. The raw IP address is not stored as a field in Umami’s analytics records. Separate hosting, proxy or security logs may contain IP addresses.
Umami keeps visit and session records from which reports are calculated; it does not store only aggregate totals. Its request-derived session grouping is different from a name or account, but we do not describe cookieless analytics as zero data collection or guarantee that every record is legally anonymous.
What We Do Not Send to Analytics
We do not send newsletter addresses, names, feedback text, screenshots, pasted logs or other form contents to Umami. Signup outcome events can be grouped with the same analytics visit, but we do not attach an email address or Resend contact ID or join them to subscriber records. We do not connect visits to your support messages, Steam identity, game saves or music history. We do not enable identified-user tracking, session recordings, heatmaps or keystroke capture. There are no analytics cookies, advertising IDs, or canvas, audio or font-probing scripts used to build a device fingerprint.
Automatic Collection and Your Opt-Out
Limited website analytics run automatically unless you opt out or your browser blocks them. This is separate from the explicit consent required for the newsletter. Collection is restricted to the live stickyfloors.bar and www.stickyfloors.bar domains. We configure Umami to respect Do Not Track. You can also block analytics.superbasic.studio using a content blocker.
The control below stores an opt-out flag locally in this browser. Umami checks it before each analytics send. The flag is not sent to the studio, is not an identity profile, and remains until you remove it or clear site storage.
Checking this browser’s analytics preference…
The opt-out stops future collection; it does not delete earlier records or unsubscribe you from email. Apply it separately on each browser and device. With JavaScript disabled, Umami does not run. We do not sell or share data for targeted advertising, including when a browser sends Global Privacy Control; use Do Not Track or the control above to disable Umami collection itself.
We send Sticky Floors news, playtest invites and launch updates only after you enter your email, check the initially unchecked consent box and submit the guest-list form. Visiting, playing, wishlisting on Steam or sending feedback does not subscribe you. We rely on your consent for marketing.
Our email provider, Resend, stores your address and Sticky Floors subscription preference. It also processes contact and email delivery records needed to manage subscriptions, delivery failures, complaints and unsubscribes. Signing up does not opt you into unrelated studio topics or override an existing global unsubscribe. Umami records only the signup outcome and, on failure, a fixed error category; it does not receive your email or subscriber record.
Every marketing update must include an unsubscribe option. You can also email us to leave the list or request deletion. Withdrawing consent stops future marketing and does not affect processing that lawfully took place before withdrawal. Limited suppression records may remain so we can honor your opt-out.
4. Playtest Feedback and Support
When you submit the feedback form, Resend delivers the report to the studio inbox. The website has no separate report database; copies are held by the email service and studio mailbox. Reports include the category, severity, platform, build version, summary, description, steps and logs you supply, plus an optional screenshot. Name and reply email are optional and never automatically added to the guest list. Logs, images and file metadata may include usernames, file paths, device details, account identifiers or personal information. Review them before sending. Direct emails also include your address, attachments and normal email headers.
During playtests and betas, the game may write extra diagnostic files to your own machine to help you report problems. They stay there unless you choose to send them. Anything you send us, whether through the form, by pressing the game’s report button that opens your own email client, or by writing to us directly, is handled the same way: used to investigate and fix the game, kept only while it is useful for that, and deleted on request. We rely on our legitimate interest in supporting and improving the game as the legal basis. Email the studio for support or to have a report deleted.
The in-game report tool can save a report locally, copy it to your clipboard and open your email application with a prepared message. Preparing or copying a report does not send it to the studio; you decide whether to submit it. Retention and any limits on deletion are explained in section 7.
5. The Game, Local Files, and Steam
No Automatic Studio Telemetry
The game does not automatically send gameplay analytics, diagnostic logs or crash reports to Super Basic Studio. There is no required studio account, login or registration. You choose whether to share information for support.
Files on Your Machine
The game writes saves, backups, settings, player-created content and diagnostic files to your device. Saves contain game progress and choices; diagnostic logs may include game events, errors, timestamps and technical details such as operating system information and file paths. Local files are not automatically uploaded to the studio. Steam Cloud can sync saves and associated content through Valve, and you can voluntarily share reports or files with us. Local and cloud copies must be managed separately; uninstalling the game may leave saves behind.
Steam and Valve
A Steam copy uses an account provided by Valve. The game accesses Steam ID, display name and avatar for in-game identity. Steam operates store purchases, payment processing, downloads, wishlists, platform usage and Cloud saves. Achievements and statistics use Valve’s services where enabled in a build. Use Steam’s settings to manage Cloud synchronization and profile preferences, and see Valve’s privacy policy for its practices and your rights. We do not receive your payment card information.
The Bar Radio
When external music integration is enabled on a supported system, the game reads playback metadata supplied by your local media player. Online artwork addresses can cause a direct request to the image host, which receives normal request information including your IP address and the image address. Local or embedded artwork needs no download. The studio does not receive listening history. This integration is currently on by default; switching it off in external music settings prevents new remote artwork requests. Steam’s network services are separate.
6. Third-Party Services and Hosting
We use Resend and our email service for contacts, subscriptions and correspondence, Vercel for website hosting and form endpoints, and studio-managed Umami infrastructure for analytics. Hosting and security systems may process and retain request information, including IP addresses, URLs, timestamps, browser headers and errors. This is separate from the analytics database. Provider retention and backup schedules vary.
We disclose information to providers as needed to operate these services, when you ask us to, or when required by law or necessary to address abuse and protect legal rights. We do not sell or rent personal information or share it for cross-context behavioral advertising. Valve, music-artwork hosts and sites opened through external links apply their own privacy policies.
7. Data Retention
Umami analytics: retention is studio-managed. We do not currently promise a fixed automatic deletion period. Self-hosted Umami keeps records until deleted; cookieless collection does not make them expire. We retain them to assess website traffic over time and remove data when no longer needed for that purpose.
Newsletter: subscription information is kept while you want updates. After unsubscribe or deletion, limited suppression records may remain to honor your choice, prevent unwanted re-subscription or meet legal obligations.
Feedback and support: reports, messages and attachments are kept as needed to investigate issues, follow up and maintain a useful support record. You may request deletion; limited records may remain for legal obligations or ongoing disputes.
Operational logs and backups: retention follows the service’s security, backup and legal requirements. Deleting active records may not immediately remove backup copies.
Game files and Steam: local files remain until you or the game remove or replace them. Manage Steam Cloud copies separately; Valve controls retention within Steam.
8. Your Privacy Rights
You can contact us about the following requests. Statutory rights and exceptions depend on your location and applicable law:
Request a copy of any personal data we hold about you
Request correction or deletion of that data
Unsubscribe from the guest list or opt out of any communication at any time
Withdraw consent you gave earlier, without affecting anything done before
Object to or restrict our use of your data, and receive it in a portable format
Complain to your local data protection authority if you believe we got something wrong
Where applicable, these include rights under European and UK data-protection law and California or other state privacy laws. Email hello@superbasic.studio to make a request or appeal our response where that right applies. We may ask for enough information to verify the request and will respond within the applicable legal timeframe. We do not discriminate against you for exercising privacy rights.
We do not keep a lookup connecting your email or Steam identity to Umami visits, so we may be unable to identify individual analytics records. We will explain any limits rather than collect extra identifying information just to build that link.
Where a legal basis is required, we rely on consent for marketing; providing the requested service or responding to your request for necessary game and support processing; legitimate interests for proportionate website statistics, maintenance and abuse prevention where permitted; and legal obligations where required. If an activity requires consent under applicable law, we must obtain it before that activity. We do not make automated decisions with legal or similarly significant effects about you.
9. Children’s Privacy
The website, newsletter and support forms are not directed to children under 13, and we do not knowingly collect their personal information. Where local law requires a higher age or parental authorization, that requirement applies. If a child has sent us personal information without the required authorization, contact us so we can remove it. Valve sets the requirements for Steam accounts.
10. Data Security
We use reasonable technical and organizational measures to protect the small amount of personal data we hold, including sending forms only over HTTPS, keeping provider credentials server-side, and never logging report contents or addresses. No transmission over the internet is completely secure, so we cannot promise absolute security. Save files on your machine are ordinary unencrypted files, so protect them the way you protect the rest of your computer.
11. International Visitors
The studio is based in the United States. Information you send us may be processed in the United States and other countries where our providers operate. Where applicable law requires safeguards for international transfers, those protections must apply; the linked provider policies explain their arrangements. Visiting this page is not a blanket consent to new processing or transfers.
12. Changes to This Policy
We will update this page and its date when our practices change, including new game features that affect data handling. Material changes will receive an appropriate notice. We will request fresh consent when required; publishing a policy update does not automatically opt you into new collection or marketing.
Effective September 8, 2026.
Questions About Our Privacy Practices?
We’re an open book. Get in touch and we’ll answer anything.